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Traveller-digest      Sunday, October 31 1999      Volume 1999 : Number 1285<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Website revamped and Deckplans up<BR>
Where the heck is Scangen?<BR>
[Trav3D] Request for assistance<BR>
Re: [OT] One Day In Peace<BR>
RE: Yet more 3D work<BR>
'general war' 5FFW [long]<BR>
Re Known Space<BR>
Attention Shimmergloom<BR>
WOD Trav <BR>
[none]<BR>
Re: Taxation (off topic)<BR>
Re: [OT] Who's that knocking on my door? (was Re: [OT] One Day InPeace)<BR>
Re: Ringworld vs MiGE/CoD<BR>
Re: Alderson Drives and the MiGE Universe <BR>
Ooh...bugger..<BR>
Re: Traveller economics <BR>
Empress Marava Deckplan<BR>
Etiquette rules for the list<BR>
Re: <BR>
Re: Empress Marava Deckplan<BR>
Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant  jump drives (was Re: Just say "no" to lhyd))<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 01:24:07 -0600<BR>
From: "Andrew Akins" <igor@truserve.com><BR>
Subject: Website revamped and Deckplans up<BR>
<BR>
For those of you interested...<BR>
<BR>
The deckplans for my LF-78 light freighter are now up on the web, along with<BR>
the images. Just go to my website at www.truserve.com/~igor/traveller/  and<BR>
go into the Gallery section.<BR>
<BR>
I also invite everyone to take a gander at my newly rewritten website.<BR>
Unfortunately, maintaining a multiple-version website (text and graphics)<BR>
was becoming too difficult and cumbersome - I'm just too busy. So I've<BR>
condensed the sight a bit and streamlined it. Unfortunately, that means I<BR>
only support version 4.0+ browsers now...but it seemed to be the best way to<BR>
do it from my end. If you visit it, please let me know what you think.<BR>
<BR>
Andy<BR>
+--------------------------------------------------------------------+<BR>
| Andrew Akins                                                       |<BR>
| Home: igor@truserve.com - http://www.truserve.com/~igor/           |<BR>
| Work: andya@cms-gt.com - http://www.cms-gt.com/                    |<BR>
+--------------------------------------------------------------------+<BR>
| IMTU: tg++(**) tc+ ru+ ge 3i+ jt- st au ls+ kk++ hi+ as+ va+ dr++  |<BR>
|       so+ zh+ vi+ da+                                              |<BR>
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |<BR>
|       b+++ DI+ D-- G e++ h---- r+++ y++++                          |<BR>
+--------------------------------------------------------------------+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 00:12:18 -0700<BR>
From: "David P. Summers" <summers@alum.mit.edu><BR>
Subject: Where the heck is Scangen?<BR>
<BR>
Can anyone tell me what hex Scangen is in?  (In the Gvurdon Sector)  I have<BR>
the GDW Alien module and I'm running the Traveller Adventure and I was<BR>
going to point it out to my players, but if it says exactly where it is, I<BR>
can't find it.<BR>
<BR>
(BTW, does the system at 3034 really have a GTL of 13 (TTL of 16)???  Isn't<BR>
that awfully high for the Vargr extents?)<BR>
______________________________<BR>
summers@alum.mit.edu<BR>
(This is the net.  My e-mail address may be in Boston, but I'm in California.)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 01:59:39 -0600 (EST)<BR>
From: Christopher Thrash <thrash@io.com><BR>
Subject: [Trav3D] Request for assistance<BR>
<BR>
I'm the author/compiler of the forthcoming GT: Starships sourcebook. I<BR>
need to tap the expertise of the 3D modelling community to help settle<BR>
some realism issues, concerning external (Honking Big Turret)<BR>
versus internal bay weapons.<BR>
<BR>
Specifically, I'd like someone to model internal and external bay weapons<BR>
in accordance with GT rules (size, arc of fire, etc.),  install them on a<BR>
selection of generic hull types (sphere, cone, cylinder, etc.) and compare<BR>
their overall coverage and ability to engage a single target. The models<BR>
don't have to be pretty, but they should show the effects of masking from<BR>
adjacent turrets and the hull of the ship. The idea is to get a realistic<BR>
appraisal of their different characteristics, that can be translated into<BR>
game mechanics.<BR>
<BR>
If someone could contact me offline <thrash@io.com>, I'd like to hear<BR>
whether such an analysis is feasible, and just how painful it would be to<BR>
do. All I can offer in return is my thanks,  a playtest credit, and<BR>
possibly a comp copy of the book when it's done (or a copy of Far Trader:<BR>
I have those on hand).<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 01:04:37 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
Ahhh, but if you have something like that, you end up with a CommBloc nation<BR>
;)<BR>
Jesse<BR>
<BR>
<BR>
<BR>
<BR>
Bans on weapons in an area that has at the same time no restrictions on<BR>
movement of people and goods is meaningless. A ban on guns in Washington<BR>
DC is meaningless if people are able to purchase guns in the neighbouring<BR>
states of Maryland and Virginia, for example. In NYC, they can cross the<BR>
river into New Jersey. Since there are no inter-state border patrols to<BR>
prevent people moving goods from one state to another, a ban on guns at<BR>
anything less than the national level is of absolutely no use whatsoever.<BR>
<BR>
Note: I am not advocating such a ban (ie, at the national level) since I<BR>
don't live there in the first place... :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada<BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 16:34:15 -0800<BR>
From: "Antony Farrell" <Skaran@bigpond.com><BR>
Subject: RE: Yet more 3D work<BR>
<BR>
The few graphics on my website were done using Bryce 2.1 these were done<BR>
using mostly default settings while I am learning the program. This came<BR>
free with an issue of PC Format, I think it was the November 98 issue.<BR>
Perhaps it may be possible to track down back issues?<BR>
<BR>
The graphics are scattered across the website so you will need to search,<BR>
but for those who are interested the site is at<BR>
http://www.users.bigpond.com/Skaran<BR>
<BR>
Antony Farrell<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 02:37:42 -0600<BR>
From: Dan Roseberry <rosebee@troi.csw.net><BR>
Subject: 'general war' 5FFW [long]<BR>
<BR>
I ripped off an idea today and I'm looking for feedback:<BR>
'The General War' ( a 5FFW variant)<BR>
Setup:  Known Space 1107<BR>
The 3I is the most powerful military, economic and political presence in<BR>
known<BR>
space. It has recently (in historical terms) defeated the Zhodani in<BR>
4FFW, kept<BR>
Vargr raiders plus the Aslan Ihatiei at bay, decimated (for practical<BR>
purposes) any dramatically serious insurgent movements in Solomani Rim,<BR>
and generally has done everything right for itself since 1082.<BR>
These objective realities have sunk in to the rest of the major powers<BR>
in known<BR>
space.... many are jealous of the successes that the 3I has achieved.<BR>
Failures in the domestic or interstellar situation of these major powers<BR>
cause  groups within them<BR>
to lack dignity and self-respect. They look at the 3I and its successes<BR>
and they<BR>
become embittered, resentful, even enraged. As they see it, the 3I is<BR>
being arrogant, rubbing their nose in it, seeking to dominate all of<BR>
known space and beyond.<BR>
<BR>
They decide to act. Sometime around 1107, every major power (Zhodani,<BR>
Vargr(s), Aslan, Solomani, Hivers, and the K'kree) prepares to launch a<BR>
simultaneous attack<BR>
on the 3I with the objective of destroying it forever.<BR>
<BR>
Ref note:  This idea comes from about 50 billion different sources; the<BR>
couple I'm<BR>
prepared to cite are Star Fleet Battles and G:T. SFB has a campaign<BR>
dubbed 'the<BR>
general war'; G:T doesn't mention anything specific (that I've read<BR>
anyway, I only<BR>
have the basic G:T rules/sourcebook right now) but they do allude to<BR>
border conflicts<BR>
and tensions. I figure if 3I gets to many off those going without<BR>
resolving them quickly<BR>
it could get itself in a sticky situation.<BR>
<BR>
And now, on to our questions:<BR>
1. Plausibility:<BR>
    a. Could they have the means to launch such a war?<BR>
        I would say yes; you wouldn't need to have specific minute by<BR>
minute timetables;<BR>
        all you would need is to send some couriers out to each power<BR>
notifying them of<BR>
        when they need to strike generally (i.e.. have K'kree battle<BR>
fleets hit these 4 sectors<BR>
        during this half of the year).<BR>
     b. Would they launch such an attack?<BR>
        If the conditions were as stated in the first 3 paragraphs, I<BR>
would say yes. But hey,<BR>
        that's what I think. I'd like to know what you folks think.<BR>
2. Rebellion: would it happen or not?<BR>
    Depends; if Dulinor goes off and gets himself killed "for the Glory<BR>
of the Empire", then<BR>
    I suppose not. On the other hand, if the 3I gets messed up badly and<BR>
sues for peace,<BR>
    you could have a setup like France and Russia went through after<BR>
they lost to the<BR>
    Germans (in 1871 / 1917 respectively). Did someone say Paris<BR>
Commune?<BR>
3. Who would win?<BR>
    Ahhhh. Now you now why I sent this in. If the whole of known space<BR>
went on the<BR>
    warpath, who would win? [Crowd, screaming] 2 fleets enter! 1 fleet<BR>
leaves!<BR>
4. Finally, has anybody else thought about or done something like this<BR>
particular<BR>
scenario in Traveler?<BR>
Give me the Veedback! Feedflack! Oh, whatever.<BR>
Dan Roseberry(Plop 101) IMTU: tc++ tm++ he+  Dr+ Ne+ Da+ etc.<BR>
plop, (`plop) -n. the sound of plopping, as in car plopped, scoutship<BR>
plopped etc.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 04:22:05 -0500 (EST)<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Known Space<BR>
<BR>
><BR>
>I believe there was something about transplanting Kzin to the<BR>
>Startrek universe that Niven didn't like wasn't there?<BR>
><BR>
><snip><BR>
Actually, no, it was Rodenberry who didn't like the Kzin... Larry Niven<BR>
Wrote the Kzin into the episodes of ST:The Animated Series he himself<BR>
wrote. Rodenberry had no control over ST:TAS... so it was always ignored in<BR>
later ST Canon... except by FASA.<BR>
<BR>
He also allowed Task Force Games/Amaraillo Design Bureau to use (and expand<BR>
upon) the Kzin, provided mention was made that they were dimension-hopped<BR>
out of the known space universe and into the SFB universe prior to human<BR>
contact. I do recall that being in one of the SFB items, but I don't<BR>
remember which one...<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 04:34:37 -0500 (EST)<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Attention Shimmergloom<BR>
<BR>
>Date: Sat, 30 Oct 1999 19:36:16 -0500<BR>
>From: Shimmergloom <shimmer@mhtc.net><BR>
>Subject: Attention William Hostman<BR>
><BR>
>Hey william.  did you get my message requesting the Traveller World of<BR>
>Darkness?<BR>
>i am still interested in it if you still don't mind sending it to me.  Please?<BR>
<BR>
>      Shimmer<BR>
Didn't I e-mail you my website URL??? It's up on my W-Site, at least until<BR>
MWM or WWG request otherwise...<BR>
<BR>
http://home.gci.net/~aramis/<BR>
click on the "traveller" link in the upper pane. It's the third of 4 items<BR>
linked to from that page.<BR>
<BR>
Or, directly to the WOD stuff at: http://home.gci.net/~aramis/WODTRAV.html<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 04:50:48 -0500 (EST)<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: WOD Trav <BR>
<BR>
>Date: Sat, 30 Oct 1999 19:03:24 -0700<BR>
>From: "Shawn Campbell" <shawn@electricstitch.com><BR>
>Subject: Traveller: World of Darkness? (Was Re: Attention William Hostman)<BR>
><BR>
>This name intrigues me... what's Traveller World of Darkness?<BR>
<BR>
A small set of conversion guidelines, as yet incomplete (IE, no vehicles,<BR>
weapons, trade and commerce, etc.). With that said, it is essentially<BR>
guidelines for character creation in a traveller Millieu using the basis of<BR>
the Storyteller Engine (Used by Vampire, Werewolf, Mage, Wraith,<BR>
Changeling, Hunters, Streetfighter, (Aeon) Trinity, and Aberrant). When I<BR>
get really motivated (IE, have players who won't throttle me for this<BR>
heresy), I plan on working up the rest of the conversions needed.<BR>
<BR>
However, there have been skimpier conversions from the net that have<BR>
worked, so please, see the following URL:<BR>
	http://home.gci.net/~aramis/<BR>
	click on traveller in the upper right pane.<BR>
	check out my stuff!<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 04:50:48 -0500 (EST)<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: [none]<BR>
<BR>
>Smoke Ring, *might* be in set in Known Space, but I don't think it<BR>
>is. There was a sequel to The Smoke Ring a few years ago, IIRC.<BR>
><BR>
>Eris<BR>
>- --<BR>
"Smoke Ring" IS the sequel... to "The Integral Trees". If there is a Third<BR>
book, please, gimmitz the title!<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 10:57:56 +0100<BR>
From: "Mark Seemann" <dko3835@vip.cybercity.dk><BR>
Subject: Re: Taxation (off topic)<BR>
<BR>
Fri, 29 Oct 1999 11:41:51 -0700 Evyn MacDude <wmacdude@worldnet.att.net><BR>
wrote:<BR>
<BR>
> > (okay, so the hospitals are free, the schools and universities are<BR>
free, etc. And no, Denmark is not a communist state - it's just the way it<BR>
is)<BR>
> <BR>
> But, do they fine you if you don't vote?<BR>
<BR>
No.<BR>
<BR>
?<BR>
<BR>
Mark Seemann<BR>
mark@dk-online.dk (home)<BR>
mse@oticon.dk (work)<BR>
http://www2.dk-online.dk/users/mark_seemann<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 02:11:58 -0800<BR>
From: "Kiri Aradia Morgan" <tiamat@tsoft.com><BR>
Subject: Re: [OT] Who's that knocking on my door? (was Re: [OT] One Day InPeace)<BR>
<BR>
<< I've never seenJews or Buddhists go door-knocking...>><BR>
><BR>
> Judaism doesn't believe in proselytizing.  (snip) I can't speak for<BR>
Buddhists...:-)<BR>
><BR>
<BR>
Of Buddhists, to my knowledge only the Nichiren Shoushu and their offshoot,<BR>
the Soka Gakkai, proselytize.  They can be very obnoxious about it.<BR>
Nichiren was a very militant fellow himself.  I have never, nor will I, ever<BR>
said that Christians are the only ones that proselytize obnoxiously.  But<BR>
they are the ones I encounter most often.  The Nichiren tend not to knock<BR>
out doors, but they are the only non-Christians I've ever seen passing out<BR>
tracts.<BR>
<BR>
Kiri<BR>
<BR>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<BR>
Kiri Aradia Morgan            93!              Thou Art God...<BR>
tiamat@tsoft.com<BR>
<BR>
the current fair warnings:<BR>
<BR>
"No matter what, expect the unexpected.  And whenever<BR>
possible, BE the unexpected."     -- Lynda Barry<BR>
<BR>
"Honest to the point of recklessness, and self-centered<BR>
 in the extreme."            -- Robert Hunter/Jerry Garcia<BR>
<BR>
"God sent me to piss the world off!"  -- Eminem<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 05:56:23 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Ringworld vs MiGE/CoD<BR>
<BR>
>Rammer_ was later (I think) expanded into a novel called _A World Out<BR>
>of Time_, in which the rammer, named Corbell(?) went back to Earth 3<BR>
>million years in the future after wipping around a big black hole in<BR>
>the Mikly Way's centre. IIRC.<BR>
<BR>
<BR>
Yes, I have this book.  Nice cover with the picture of the "Cattail" wrapped<BR>
around it.<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 06:11:15 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Alderson Drives and the MiGE Universe <BR>
<BR>
>Back in the 80s, Chaosium published the Ringworld RPG, covering Niven's<BR>
>Known Space setting.  Niven was involved in this project, so he knows what<BR>
>RPGs are.  Unfortunately the game itself didn't really take off.  I gather<BR>
>the licence fees tended to hurt Chaosium's profit margins too.<BR>
<BR>
<BR>
Thats interesting.  I have a supplement for that game, "Ringworld<BR>
Companion".  For a game that never took off, getting the main book is really<BR>
hard as they usually tend to go for 60 bucks or more.<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 19:33:54 +0800<BR>
From: "Mick Bailey" <mickb@iinet.net.au><BR>
Subject: Ooh...bugger..<BR>
<BR>
Well, it's been a busy year, but it's time to pick up a few dropped<BR>
projects.  To wit, I've a hankering to sit down and finish of the 'Emperors<BR>
of the Rule of Man' list that I started a while back.<BR>
<BR>
Trouble is, the data hasn't survived countless re-installations of<BR>
Microsoft's Virus 95/98...if any kind soul can help save me from typing out<BR>
the written text again, I'd be profoundly grateful.<BR>
<BR>
<BR>
<BR>
Slainte,<BR>
<BR>
<BR>
Mick Bailey<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 08:07:16 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Traveller economics <BR>
<BR>
> <BR>
> <BR>
> Our party is about to enter the Sword Worlds cluster in our search for fame and<BR>
> profit. As a result, I've got a couple of questions for the more economically<BR>
> minded members of the list.<BR>
> <BR>
> How hard is it to use Imperial credits, OUTSIDE the Imperium?<BR>
<BR>
There was a conversion chart for Imperial credits to 'local' credits in 'Best <BR>
of JTAS #1'.  I'll chart it out for ya in a sec.<BR>
<BR>
> The Sword Worlders (and for that matter the Darrians) have their own currency,<BR>
> right?<BR>
<BR>
Seems logical to me.<BR>
<BR>
> I assume that they conduct trade with the Imperium, so there must be some way to<BR>
> exchange currencies.<BR>
<BR>
IMTU, PCs usually do currency exchanges at banks just 'outside the wire' of <BR>
the starport.  'Inside the wire', both local and foreign money is ok, though <BR>
the locals tend to not give you a decent exchange rate.  <grin><BR>
<BR>
> Is the money traded like it is on our <rl> stock markets?<BR>
<BR>
Beats me.  I never *could* figure out currency exchanges.<BR>
<BR>
> Who sets the exchange rates? That is; how do they decide that a Swordworlder<BR>
> buck is worth half a credit or whatever?<BR>
<BR>
On 'lawless' worlds, the banks do.  On medium law worlds, the local gov does. <BR>
 On high law worlds, the local gov does, but you can prolly get a *better* <BR>
deal on the black market.  Just don't get caught!  <grin><BR>
<BR>
The chart:<BR>
<BR>
                  Port Type<BR>
|-----------------------------------------------      <BR>
| TL |   A  |  B   |  C   |   D  |   E  |   X  |<BR>
- ------------------------------------------------<BR>
| 15 | 1.00 | 0.95 | 0.90 |   -  |   -  |   -  |<BR>
| 14 | 0.95 | 0.90 | 0.85 | 0.80 | 0.75 |   -  |<BR>
| 13 | 0.90 | 0.85 | 0.80 | 0.75 | 0.70 |   -  |<BR>
| 12 | 0.85 | 0.80 | 0.75 | 0.70 | 0.65 |   -  |<BR>
| 11 | 0.80 | 0.75 | 0.70 | 0.65 | 0.60 |   -  |<BR>
| 10 | 0.75 | 0.70 | 0.65 | 0.60 | 0.55 | 0.45 |<BR>
|  9 | 0.70 | 0.65 | 0.60 | 0.55 | 0.50 | 0.40 |<BR>
|  8 | 0.65 | 0.60 | 0.55 | 0.50 | 0.45 | 0.35 |<BR>
|  7 | 0.60 | 0.55 | 0.50 | 0.45 | 0.40 | 0.30 |<BR>
|  6 |   -  | 0.50 | 0.45 | 0.40 | 0.35 | 0.20 |<BR>
|  5 |   -  | 0.45 | 0.40 | 0.35 | 0.30 | 0.10 |<BR>
|  4 |   -  |   -  | 0.30 | 0.25 | 0.20 | bart |<BR>
|  3 |   -  |   -  | 0.20 | 0.10 | 0.05 | bart |<BR>
|  2 |   -  |   -  |   -  | 0.05 | bart | bart |<BR>
|  1 |   -  |   -  |   -  | 0.01 | bart | bart |<BR>
|  0 |   -  |   -  |   -  |   -  |   -  | bart |<BR>
- ------------------------------------------------<BR>
<BR>
NOTES:<BR>
<BR>
Imperial Credit is assumed to be a credit from a TL15 Starport A world for<BR>
purposes of exchange rates.<BR>
<BR>
To exchange local credits to Imperials, multiply amount by conversion factor.<BR>
<BR>
To exchange Imperials to local credits, *divide* amount by conversion factor.<BR>
<BR>
'-' means that there is no planet of this particular starport and tech level<BR>
combination.<BR>
<BR>
'bart' means there is no meaningful basis of exchange with this planet. <BR>
Referees should determine the details of such a situation.<BR>
<BR>
SERVICES:<BR>
<BR>
Starport services are generally availiable at the local currency rate, including<BR>
costs for refueling, life support recharges, and berthing costs.  Maintanance is<BR>
also availiable at local costs *unless* the maintanance is done on a ship more<BR>
advanced than the local tech level could normally produce.  Example:  A TL12<BR>
ship lands at a TL9 class B starport for servicing.  Maintanance costs would be<BR>
paid as if the ship was instead on a TL12 class B starport planet.<BR>
<BR>
BLACK MARKETS:<BR>
<BR>
Sometimes governments set different rates of exchanges when exchanging<BR>
Imperials to local credits.  For instance, a planet having the 'normal'<BR>
exchange rate of .40 might set the official exchange rate at .45 or .50 and<BR>
pocket the difference.  Changing local credits back to Imperials, you'd use the<BR>
'normal' exchange rate of .40.  Unless of course, you go to the black market. <BR>
<grin>  PCs can contact the black market in the usual ways, i.e., using<BR>
Streetwise skills.  How vigorously the local government suppresses the black<BR>
market depends on local law level, of course...<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:37:39 -0500<BR>
From: otter@labyrinth.net<BR>
Subject: Empress Marava Deckplan<BR>
<BR>
I'm having some problems with the deckplans provided for the Empress Marava<BR>
Far Trader on pp 110-111 of GURPS Far Trader.  Firstly, unless I'm missing<BR>
something, there doesn't seem to be any way to enter the bridge.  Secondly,<BR>
I'm not sure what the shaded gray "maze-y" section on the p 110 map is<BR>
supposed to represent, and the legend doesn't help.  If it's just "blank<BR>
space," why is there iris-valve access?  Finally, on each side of the lower<BR>
deck, towards the stern of the ship, is a three-or-so-hex section with<BR>
vertical lines breaking up the outer hull (one of which is near a big<BR>
aspirin-looking circle which also mystifies me).  If there's anyone out<BR>
there who can explain what I'm missing in attempting to read these maps,<BR>
I'd sure like to hear from them;  I'd be interested as well in finding out<BR>
where I might locate a complete legend for the deckplans, as there are<BR>
objects on there the functions of which are beyond me.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 14:51:49 +0000<BR>
From: John Buston <John.Buston@tesco.net><BR>
Subject: Etiquette rules for the list<BR>
<BR>
Lately my digests have been well over half full of OT posts, quoted replies <BR>
and "me too" posts.<BR>
<BR>
Please may I remind everyone of the etiquette guidelines of the list, <BR>
quoted below:<BR>
<BR>
Here are a few guidelines for posting your thoughts to the TML. Please note that<BR>
they are only guidelines. They are intended to make everybody's life easier by<BR>
keeping the noise level down and keeping the content high. <BR>
<BR>
Discussion of current events without specific reference to Traveller,<BR>
particularly of a religious/political nature is discouraged. <BR>
<BR>
Flame wars should be quickly extinguished or moved to personal email addresses. <BR>
<BR>
When quoting, please follow these guidelines: <BR>
Please quote the minimum amount possible to show what you are responding to.<BR>
Remember everybody has already read the original message, they just need to<BR>
remember it! :-) <BR>
Please don't paste in 5 generations of replies on a particular topic, or an<BR>
entire 150 line message. Excerpts work best. <BR>
Don't quote signatures. <BR>
Don't quote a message just to say "me too" <BR>
<BR>
Remember that copyright applies on the net too. Get permission before<BR>
extensively quoting a published work. <BR>
<BR>
Signatures should be limited to around 4 lines please. <BR>
<BR>
MIME types such as BASE64 aren't handled too well in digest format, so please<BR>
avoid using them. <BR>
<BR>
All messages should have a meaningful title. Please don't use "Re:<BR>
Traveller-digest V1996 #2" or anything similar. <BR>
<BR>
Please remember that the list membership is international. For some subscribers<BR>
English is a second language.  Please consider this before replying to messages. <BR>
<BR>
Any message which is over about 150 lines should be labelled as LONG in the<BR>
title. This gives a warning to those running terminal sessions over slow links.<BR>
In many countries even local calls cost money. <BR>
<BR>
If you have a very long message that is not relevant to everybody, please<BR>
consider making it available on an FTP or WWW site instead. Then announce it's<BR>
existence on the list. A good example of material suitable for this is program<BR>
listings and scripts.<BR>
<BR>
Thank you<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 07:59:05 -0700<BR>
From: Erwin Fritz <efritz@GLJA.com><BR>
Subject: Re: <BR>
<BR>
Pete wrote:<BR>
> <BR>
> On Sat, 30 Oct 1999 18:30:32 -0400 (EDT), "William F. Hostman"<BR>
> <aramis@gci.net> wrote:<BR>
> <BR>
> >If that is the same universe containing Ringworld, it's already been a<BR>
> >chaosium liscence.... Tho I myself would like to see more (especially if<BR>
> >The Smoke Ring is also in the same universe...)<BR>
> ><BR>
> Ringworld and the Smoke Ring are in Larry Niven's Known Universe. The<BR>
> Codominion is in a separate universe. I like them both but they don't<BR>
> really go together.<BR>
<BR>
Well, Ringworld is part of the Known Universe series. The Smoke Ring is<BR>
a different series, whose name escapes me, but includes World Out Of<BR>
Time.<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 10:07:03 -0500<BR>
From: "Thomas Schoene" <TomSchoene@worldnet.att.net><BR>
Subject: Re: Empress Marava Deckplan<BR>
<BR>
- ----------<BR>
> From: otter@labyrinth.net<BR>
> To: traveller-digest@mpgn.com<BR>
> Subject: Empress Marava Deckplan<BR>
> Date: Sunday, 31 October, 1999 9:37 AM<BR>
> <BR>
> I'm having some problems with the deckplans provided for the Empress<BR>
Marava<BR>
> Far Trader on pp 110-111 of GURPS Far Trader.  Firstly, unless I'm<BR>
missing<BR>
> something, there doesn't seem to be any way to enter the bridge. <BR>
<BR>
It's hard to see, but it looks like there's a sliding door on the aft<BR>
bulkhead.  The line there is thinner than the bulkhead it's attached to.<BR>
<BR>
 Secondly,<BR>
> I'm not sure what the shaded gray "maze-y" section on the p 110 map is<BR>
> supposed to represent, and the legend doesn't help.  If it's just "blank<BR>
> space," why is there iris-valve access?  <BR>
<BR>
Fuel tankage. The iris valves behind the access panel presumably represents<BR>
an occasional access for cleaning the tanks and for damage control in<BR>
emergencies.<BR>
<BR>
Finally, on each side of the lower<BR>
> deck, towards the stern of the ship, is a three-or-so-hex section with<BR>
> vertical lines breaking up the outer hull (one of which is near a big<BR>
> aspirin-looking circle which also mystifies me).<BR>
<BR>
Fuel scoops.  The circle is probably part of the purification plant.<BR>
<BR>
  If there's anyone out<BR>
> there who can explain what I'm missing in attempting to read these maps,<BR>
> I'd sure like to hear from them;  I'd be interested as well in finding<BR>
out<BR>
> where I might locate a complete legend for the deckplans, as there are<BR>
> objects on there the functions of which are beyond me.<BR>
<BR>
Don't know of one, although I've been telling SJG that the absence of a<BR>
detailed key in the early books is really an errata that should be fixed. <BR>
The good news is that they're getting better.  Newer books finally have<BR>
numbered keys to the deckplans.<BR>
<BR>
<BR>
<BR>
Tom Schoene<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 08:11:39 -0700<BR>
From: Erwin Fritz <efritz@GLJA.com><BR>
Subject: Re: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant  jump drives (was Re: Just say "no" to lhyd))<BR>
<BR>
Frank Pitt wrote:<BR>
> <BR>
> Larry Niven was involved in writing a script for the Star Trek _animated_<BR>
> series (TOS characters) that involved the ST crew fighting some Kzin for<BR>
> possession of a Slaver weapon<BR>
> <BR>
> I'm not surprsised he didn't like it, it was pretty bad.<BR>
> <BR>
<BR>
That episode was a rehash of a story he wrote called The Soft Weapon. In<BR>
it a puppeteer and several humans assume the roles that the Star Trek<BR>
characters had in the cartoon.<BR>
<BR>
The original story isn't bad, INHO, but the cartoon is stupid, because<BR>
it violates Star Trek canon like no other story. You have Slavers,<BR>
statis boxes, Kzin ...<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1285<BR>
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